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ADF156: Portfolio I: Application Development Fundamentals

The Portfolio I: Application Development Fundamentals course combines hands-on learning experiences with summative and formative portfolio assessments. In this course, students will use version control software and methodologies to fine-tune an...

VSD155: Project I: Visual Design

The Project I: Visual Design course combines hands-on learning experiences with summative and formative portfolio assessments. In this course, students will create graphics and illustrations that demonstrate an understanding of fundamental design...

IEP085: Listening and Speaking 1

Listening and Speaking 1 emphasizes the development of speaking skills and listening comprehension. This course focuses on tools such as basic interviewing practice, speech development, presentation, and improvisation to improve students’ ability to...

SMM3563: Social Media Methods

The Social Media Methods course examines the methodology inherent in marketing through social-media applications and applies social media to situations for revenue generation and brand awareness. Students will explore the avenues by which teams and...

ITE359: Project and Portfolio V: Information Technology

The Project and Portfolio V: Information Technology course combines hands-on learning experiences with summative and formative portfolio assessments. In this course, students will extend their existing project by applying their knowledge of database...

COS540: Research Approaches in Computer Science

The Research Approaches in Computer Science course equips students with developed research skills to inform their work within the realm of computer science. The curriculum provides students with best practices and techniques for framing problems...

CWM540: Character Creation and Development

In the Character Creation and Development course, students are introduced to tools to develop the psychological foundation for characters and will utilize the character need and want to develop solid character motivation. Character backstory and...

UXP156: Portfolio I: User Experience

In the Portfolio I: User Experience course, students will revise their project work using industry-standard software and professional workflows as well as prepare their work for inclusion in their portfolio. At the conclusion of the course, students...

COP1050: Programming for Interactive Technology I

The Programming for Interactive Technology I course covers fundamental programming and visual scripting principles essential to interactive design. The course introduces topics such as strings, loops, arrays, algorithms, and problem-solving. Students...

GDN3251: Game Mechanics I

In the Game Mechanics I course, students will separate complex game projects into modular parts in order to identify the designer’s intent as well as the features that enable the generation of play dynamics and play aesthetics. Students will also...