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IEP095: Reading 3

In Reading 3, students will acquire reading comprehension skills by applying metacognitive reading strategies to high-intermediate texts, relating key details through multimedia presentation tools, and engaging the writing process. Reading...

SMM4561: Sports Sales and Sponsorship

The Sports Sales and Sponsorship course provides students with an overview of current factors and issues related to sports sponsorship, including planning, sales and negotiations, proposals, and evaluations. Students will explore sports organizations...

FIL156: Portfolio I: Film and Video

In Portfolio I: Film and Video, students will prepare and create video content they can post to various outlets using industry-proven new media interactive applications. Students will reflect on the knowledge and experience they have gained in order...

CTI4751: Software-Driven Data Centers

In the Software-Driven Data Centers course, students will finish building a network system. Students will create and measure the performance of virtualized data to complete a software-driven data center, providing insight on the critical issues...

CWM550: Script Analysis and Criticism

In the Script Analysis and Criticism Course, students will learn to recognize elements that create powerful narratives and how they can be best integrated in various multimedia formats. Students will analyze films, TV, animation, and games for...

UXP3541: UX Research Approaches

The UX Research Approaches course explores scientific methods of investigation as they relate to the design and UX product arena. Students will learn how to use empirical observations to derive hypotheses, test predictions, and analyze the results to...

CGG351: Art Creation for Games

The Art Creation for Games course introduces students to the process of modeling and texturing real-time 3-D content. Students will develop gaming models of simple and complex props and various game environments. Special attention will be paid to the...

CAP415: Computer Vision

The Computer Vision course explores different techniques and algorithms used to analyze and interpret images in a variety of computer vision tasks, such as image detection, image recognition, image analysis, image enhancement, and image production...

GDB359: Project and Portfolio V: Game Development

The Project and Portfolio V: Game Development course combines hands-on learning experiences with summative and formative portfolio assessments. This course focuses on game-engine systems for handling dynamic interaction between 3-D objects. Students...

Fab Lab

Man with beard sitting with a virtual reality eye mask on.

 

The Fab Lab is more like a workshop than a traditional classroom - it’s filled with technology that allows students to create...whatever they need for their projects. From 3D printers and laser...