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Credit for Previous Education

Students with previous postsecondary education may request credit for previous education.

Transfer Credit

Those seeking transfer credit from another accredited postsecondary school while attending...

Student Complaint/Grievance Procedure

Student Concerns, Complaints, and Grievances

Student Concerns
Students who have an issue they would like resolved at the University may begin an informal process to address their concern. Student...

CWM550: Script Analysis and Criticism

In the Script Analysis and Criticism Course, students will learn to recognize elements that create powerful narratives and how they can be best integrated in various multimedia formats. Students will analyze films, TV, animation, and games for...

GBE359: Project and Portfolio V: Game Business and Esports

In the Project and Portfolio V: Game Business and Esports course, students will explore the realm of partnerships and licensing in the gaming industry. With their foundation developed in the Sports Sales and Sponsorship course, students will examine...

CGG351: Art Creation for Games

The Art Creation for Games course introduces students to the process of modeling and texturing real-time 3-D content. Students will develop gaming models of simple and complex props and various game environments. Special attention will be paid to the...

NMJ520: Writing for Interactive Media

A primary objective of the Writing for Interactive Media Course is for students to master narrative principles by examining new ways of telling interactive, narrative stories for visual and digital media while learning through experience about the...

VSA359: Project and Portfolio V: Visual Arts

The Project and Portfolio V: Visual Arts course uses project-based learning opportunities for students to hone industry-ready skills and bolster their career readiness. Students will focus on evaluating and refining creative assets and strategies in...

IEN535: Business Feasibility

Students in the Business Feasibility Course will assess the viability of opportunities by understanding key industry factors, market conditions, competitive forces, and customers’ needs. Students will utilize previous research-based coursework and...

Fab Lab

Man with beard sitting with a virtual reality eye mask on.

 

The Fab Lab is more like a workshop than a traditional classroom - it’s filled with technology that allows students to create...whatever they need for their projects. From 3D printers and laser...