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Blackmoor Game Studio

Three men in a yellow room watching one man play video game on tv screen.

 

Blackmoor Game Studio is a primary environment for game development teams at Full Sail. This dedicated facility features areas specifically designed for audio, graphics, and technical development, a...

The Backlot

A film set on the backlot at Full Sail University with film crew, lights, cameras, director chair, and tent.

 

Full Sail’s professional Hollywood-style Backlot is comprised of multiple outdoor locations designed to expand students’ storytelling capabilities, giving them flexibility and creative range for...

VA Pending Payment Compliance

Full Sail University, located at 3300 University Boulevard, Winter Park, FL 32792, Facility Code 21970110, in accordance with Title 38 U.S. Code § 3679 subsection (e), adopts the following additional...

Film Center

Students in Film Center hallway some standing, sitting on bench, and walking by.

 

Full Sail’s Film Center is designed to be a complete motion picture production facility, giving students the tools and space to turn scripts and storyboards into feature films. The building houses...

Graduation Requirements

In order to graduate from one of Full Sail’s undergraduate degree programs, a student must:

  1. Achieve a minimum GPA of 1.0 in each course and an attendance rate of 90 percent in each course,
  2. Complet...

Florida’s Statewide Course Numbering System

Courses in this catalog are identified by prefixes and numbers that were assigned by Florida’s Statewide Course Numbering System (SCNS). This numbering system is used by all public postsecondary...

SIM4175: Simulation and Visualization Environments

There are many and varied elements involved in the way a simulation environment or modeled data is visualized. The Simulation and Visualization Environments course will touch on the fundamental elements of the environmental aspect of a simulation and...

MDM570: Organizational Structures

In the Organizational Structures Course, students learn to organize, process, and evaluate information obtained from their research. By creating media applications derived from earlier investigations, students utilize processes and workflow...