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MCM3855: Graphic Design and Communications

In the Graphic Design and Communications course, students will examine principles, concepts, and applications that will strengthen communication efforts within graphic-design projects. The course guides students through the process of creating...

Library

Several students sitting at cubicles in a bright setting with books and tables.

The Full Sail Library is a one-stop source for academic, leisure, and professional materials and resources. The Library’s mission is to support the educational, research, and recreational needs of...

IEN551: Business Venture Research

Students in the Business Venture Research Course will build their understanding of various available research methods and tools. Students will utilize qualitative and quantitative research data, as well as primary and secondary sources. Students will...

GDN155: Project I: Game Design

In Project I: Game Design, students will construct a small native software program using code. Through this process, students will learn the basics of procedural logic in a scripting language, linear thinking, and data-driven behavior. By the end of...

ITE155: Project I: Information Technology

In Project I: Information Technology, students will apply their knowledge of operating systems, networking, and security practices to plan a technology solution based on a typical use case. Through this course, students will demonstrate and...

COD3315: Computer Graphics

In the Computer Graphics course, students will learn the foundations required for using modern software and hardware 3-D rendering systems. Students will learn core computer-graphics concepts such as rasterization, interpolation, and the 3-D...

COS590: Human-Computer Interaction

The Human-Computer Interaction course demonstrates how qualitative and quantitative research techniques are employed in evaluating how humans engage with technology. Using their knowledge of human behavior, students will research related topics and...

CWM540: Character Creation and Development

In the Character Creation and Development course, students are introduced to tools to develop the psychological foundation for characters and will utilize the character need and want to develop solid character motivation. Character backstory and...

GDN3251: Game Mechanics I

In the Game Mechanics I course, students will separate complex game projects into modular parts in order to identify the designer’s intent as well as the features that enable the generation of play dynamics and play aesthetics. Students will also...

COP2050: Programming for Interactive Technology II

The Programming for Interactive Technology II course explores intermediate programming and visual scripting concepts, expanding on the basics of data usage, algorithms, objects, and classes. Emphasis is placed on inheritance, testing, debugging, and...