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CAP4053: Artificial Intelligence

In the Artificial Intelligence course, students will learn techniques for designing and creating lifelike and intelligent behaviors in characters. These techniques will be used in games and simulations to provide realism and computer opponents that...

COS650: Software Project: Research, Planning, and Design

In the Software Project: Research, Planning, and Design course, students will propose a software-based project or solution of their choice related to artificial intelligence, machine learning, data science, or human-computer interaction. They will...

CWM550: Script Analysis and Criticism

In the Script Analysis and Criticism Course, students will learn to recognize elements that create powerful narratives and how they can be best integrated in various multimedia formats. Students will analyze films, TV, animation, and games for...

GBE359: Project and Portfolio V: Game Business and Esports

In the Project and Portfolio V: Game Business and Esports course, students will explore the realm of partnerships and licensing in the gaming industry. With their foundation developed in the Sports Sales and Sponsorship course, students will examine...

COP2050: Programming for Interactive Technology II

The Programming for Interactive Technology II course explores intermediate programming and visual scripting concepts, expanding on the basics of data usage, algorithms, objects, and classes. Emphasis is placed on inheritance, testing, debugging, and...

DMK523: Social Media and Digital Engagement

The Social Media and Digital Engagement course connects how brands use social platforms and digital content to build audience relationships and drive campaign success. Students will analyze platform strategies, develop influencer and ambassador...

BIN530: Enterprise Data Management

The Enterprise Data Management Course explores the "big picture" of enterprise data systems and sources, taking a holistic approach to knowledge management within organizations. This course will introduce enterprise and management-level information...

GDN3251: Game Mechanics I

In the Game Mechanics I course, students will separate complex game projects into modular parts in order to identify the designer’s intent as well as the features that enable the generation of play dynamics and play aesthetics. Students will also...

REC4735: Advanced Session Recording

The Advanced Session Recording course provides extensive education in the theory, philosophy, and practice of contemporary music production in world-class studio facilities. Emphasis is placed on how to conduct a music session and work with a band in...