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CAP4053: Artificial Intelligence

In the Artificial Intelligence course, students will learn techniques for designing and creating lifelike and intelligent behaviors in characters. These techniques will be used in games and simulations to provide realism and computer opponents that...

VSD155: Project I: Visual Design

The Project I: Visual Design course combines hands-on learning experiences with summative and formative portfolio assessments. In this course, students will create graphics and illustrations that demonstrate an understanding of fundamental design...

COS550: Advanced Software Engineering

In the Advanced Software Engineering course, students will investigate the design, documentation, creation, and testing cycles of software systems. Students will research prevalent software architectures and design patterns and demonstrate their...

IMK592: Consumer Behavior and Analysis

The Consumer Behavior and Analysis Course explores consumer behavior and analyzes methods that motivate consumers to purchase products and/or services. The emphasis of this course is to identify specific digital marketing campaigns and gauge their...

COP1050: Programming for Interactive Technology I

The Programming for Interactive Technology I course covers fundamental programming and visual scripting principles essential to interactive design. The course introduces topics such as strings, loops, arrays, algorithms, and problem-solving. Students...

NMJ570: Digital News Production

The Digital News Production Course prepares students to work in the evolving media environment by introducing them to the theories, techniques, and skills used in online newsrooms and for news-related websites. The goal of the course is for students...

ECW1225: Creative Skills Development

The Creative Skills Development course introduces students to the tools for developing a creative method. Through building brainstorming techniques, discovering methods for overcoming writer's block, and drawing inspiration from the world around them...

GDN3251: Game Mechanics I

In the Game Mechanics I course, students will separate complex game projects into modular parts in order to identify the designer’s intent as well as the features that enable the generation of play dynamics and play aesthetics. Students will also...

Educational Philosophy

Male blurred with the word DREAM lit up on the wall behind him.

 

1. Empower students through an active relationship with the entertainment, technology, and media industries

Full Sail is dedicated to serving the needs and careers of students and graduates by...