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ECW4101: Writing Workshop I: Film

In the Writing Workshop I: Film course, students will apply principles of character development, plot construction, and format to film and animation scripts in a workshop environment. Students will participate in the workshop by posting, reading, and...

FLM1009: Introduction to Postproduction

In the Introduction to Postproduction course, students will build upon the specializations within visual storytelling to learn how sound and editing function as parts of the filmmaking process during the production and postproduction stages. Focus...

CYB3841: Information Assurance and Compliance

In the Information Assurance and Compliance course, students will navigate the realm of security program oversight through internal and external audits. They will also examine how to maintain compliance with applicable requirements, policies...

SCS1101: Introduction to Sportscasting

The Introduction to Sportscasting course will expose students to the fundamentals of sportscasting, including basic television and production terminology. Students will learn the art of creating and executing a sportscast and gain experience writing...

GDN2123: Systems Design

Games are collections of systems. As such, a game designer must be able to understand how the values underlying those systems are generated and how the data interact. In Systems Design, students will use spreadsheets to record, store, and manipulate...

3DA155: Project I: 3-D Arts

The Project I: 3-D Arts course combines hands-on learning experiences with summative and formative portfolio assessments. In this course, students will apply their artistic skills and technical knowledge to create a replica of hard-surface models...

GBE2501: Game Business Models

The Game Business Models course explores the economics that influence decision makers in the gaming industry. Students will examine the various ways that gaming and esports organizations operate, develop, and nurture revenue streams. They will...

COD3721: Computer Networks

The Computer Networks course explores the design and analysis of computer networks and the issues and structures common in the construction of distributed computing systems. Students will examine the concepts, principles, and practices of computer...

CGA3112: 3-D Animation II

The 3-D Animation II course explores advanced animation techniques through applying the principles of animation in 3-D software. Students’ work will concentrate on creating strong poses and furthering their skill set into more nuanced areas of...

COP1000: Programming I

The Programming I course covers fundamental computer science and programming topics such as algorithms, software problem solving, input/output, control flow, functions, object-oriented programming, and references. Students will learn how to program...