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MDM615: Design Strategies and Motivation

In the Design Strategies and Motivation Course, students refine the concepts developed in previous courses with the objective of maximizing the impact and effect of their communications. By combining research and online creative resources with 21st...

EBM591: Product and Artist Management

The Product and Artist Management Course addresses management issues and scenarios that apply to artist management and gives students tools and strategies to help resolve these issues. Students in this course also address product management and its...

GDM635: Quality Assurance

Quality assurance (QA) is an integral component of the game design process, as the successful delivery of a game is dependent on an effective QA system that covers both the verification and validation of the product. Topics in the Quality Assurance...

MMC6257: Entertainment Media Publishing and Distribution

The Entertainment Media Publishing and Distribution Course focuses on issues currently affecting media publishing and distribution. Students will study traditional as well as new digital publishing and distribution models. The course also addresses...

MDM565: Design Research

Translating concepts into visual communications requires the ability to research information, explore options, and apply critical thinking skills to find the most appropriate solutions. In the Design Research Course, students learn the process of...

PBR540: Innovative Public Relations Tools and Resources

Like the tools in a toolbox, different media techniques and technologies can solve different communication problems. In the Innovative Public Relations Tools and Resources Course, students will examine the unique characteristics of popular...

The Backlot

A film set on the backlot at Full Sail University with film crew, lights, cameras, director chair, and tent.

 

Full Sail’s professional Hollywood-style Backlot is comprised of multiple outdoor locations designed to expand students’ storytelling capabilities, giving them flexibility and creative range for...

GDM615: Game Production Tools

The Game Production Tools course introduces students to foundational project-management principles, techniques, theory, and practice. The curriculum extends an in-depth analysis of the best practices of project management within the game development...

FPR651: Film Production Thesis IV: Post-Production

In the Film Production Thesis IV: Post-Production Course, students will master the post-production phase of filmmaking. Hands-on exercises will enable the student to leverage the appropriate tools and technologies for editing their film project...

User Experience Associate of Applied Science

The User Experience curriculum is composed of visual and user experience design courses to offer a broad range of exposure to the theory, techniques, tools, and software in these design disciplines. As a student of this program, you will learn to...