The Game Art curriculum is designed to develop artists well versed in 3-D asset creation for interactive 3-D. With a focus on 3-D content for games, simulation, XR, and even film and television, you will work your way through project-based classes that follow a clear, dynamic curriculum structure using the latest techniques and tools. Our courses will help you gain the skills necessary to move and improve content through the production pipeline. Each specialized class is based on the same workflow processes found at professional game studios and covers such core concepts as animation, modeling, lighting, environment art, and material and texture creation. Supporting these industry-specific foundations are classes focusing on the traditional art foundations of interactive 3-D as well as courses focusing on career exploration, communication skills, and how to prepare for the gaming industry.
Associate of Applied Science Our goal is to provide you with the focused knowledge and foundational understanding of art and design, 3-D animation, modeling, and shading and lighting needed to qualify for entry-level positions in the interactive 3-D industry as 3-D artists. Besides the degree program’s strong 3-D computer-graphics focus, you will build other skills in peripheral media and complete digital courses that will enhance your opportunities in related fields. In addition to technical proficiency and creative development, your education will help you develop critical-thinking, problem-solving, and analytical skills that will provide you with a solid set of career-focused foundational competencies. This career-focused education will equip you with the tools to help sustain a long and productive professional career in the entertainment and media industries.
- Some specific courses may be offered online. Please see course descriptions for details.
- Associate of Applied Science (A.A.S.) degree programs are designed to prepare students for entry into technical and professional fields. A.A.S. degree programs are fully transferable into related Full Sail University bachelor’s programs. The transferability of credit from Full Sail to another institution is at the discretion of the accepting institution. It is the student’s responsibility to confirm whether or not credits will be accepted by another college.