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STA3026: Statistics

The Statistics course provides students with an in-depth exploration of statistical concepts. Students will learn data collection methods, organization of data, descriptive analysis, and visual representation of data. Students will also examine...

GDN3311: Level Design II

Level design heuristics drive the creation of virtual worlds. Students in Level Design II will build on the basic knowledge and benchmarks studied previously in designing levels to express these heuristics in their personal projects, using the...

GDN338: Project and Portfolio III: Game Design

The Project and Portfolio III: Game Design course combines hands-on learning experiences with summative and formative portfolio assessments. In this course, students will use knowledge gained from previous courses and integrate those findings to...

GDN3113: Scripting for Designers III

Scripting for Designers III builds upon the programming and scripting concepts learned in previous courses. Students will continue to develop their familiarity with the technical structure underlying games. Topics covered include software...

GDN3252: Game Mechanics II

The Game Mechanics II course explores the theories and principles employed in rule-based systems within games. Students will learn how pacing and thematic structures incorporate conflict resolution and generate a workable challenge-and-reward system...

GDN4003: Systems Progression

The Systems Progression course builds on students’ knowledge gained in organizing and manipulating data as well as quantitative measurement. They will model change in a progression system framework over time. In issuing changes to this model...

GDN4235: Production and Planning

The Production and Planning course introduces the stages of the software development life cycle. To develop their professional footing, students will build a greater understanding of how projects evolve as they transition between stages. They will...

GDN4542: Game Design Preproduction

The Game Design Preproduction course requires students to collaborate as they would in a professional game development environment, working in teams to document and develop a gameplay prototype. Each team will learn how to balance a demanding...

GDN4920: Game Systems Integration

In the Game Systems Integration course, students will work in teams to take an existing game that is partially completed and iterate on its development. Students will perform testing, improve existing mechanics, compare it to its relevant market...

GDN4318: Game Balancing

The Game Balancing course teaches students how to use level design and system design knowledge from previous courses to create projects that capitalize on the strengths of their own designs. Students will also learn about communicating to the player...