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CGG452: Level Assembly and Lighting

The Level Assembly and Lighting course builds on students’ knowledge of environment creation developed through previous coursework. Students will explore new lighting techniques, level-building tools, and advanced materials needed to create an...

CGG443: Advanced Game Characters

The Advanced Game Characters course expands on previous modeling, sculpting, and texturing techniques. Students will create a set of production-ready character assets with a focus on character clothing, accessories, anatomy, optimized topology, and...

GDN228: Project and Portfolio II: Game Design

The Project and Portfolio II: Game Design course combines hands-on learning experiences with summative and formative portfolio assessments. In this course, students will use knowledge gained from previous classes to implement a game level within an...

GDNC222: Professional Development Seminar II: Game Design

In Professional Development Seminar II: Game Design, students will continue an in-depth exploration of the game design industry. With this newly acquired industry knowledge, students will create a career strategy map of their own. Students will also...

GDN3251: Game Mechanics I

In the Game Mechanics I course, students will separate complex game projects into modular parts in order to identify the designer’s intent as well as the features that enable the generation of play dynamics and play aesthetics. Students will also...

GDN3361: Analytics and Decision-Making

Performance in collaborative environments is driven by the decisions of individual agents. These decisions are best made when informed by real-world data and applied through a scientific process. The Analytics and Decision-Making course guides...

STA3026: Statistics

The Statistics course provides students with an in-depth exploration of statistical concepts. Students will learn data collection methods, organization of data, descriptive analysis, and visual representation of data. Students will also examine...

GDN3311: Level Design II

Level design heuristics drive the creation of virtual worlds. Students in Level Design II will build on the basic knowledge and benchmarks studied previously in designing levels to express these heuristics in their personal projects, using the...

GDN338: Project and Portfolio III: Game Design

The Project and Portfolio III: Game Design course combines hands-on learning experiences with summative and formative portfolio assessments. In this course, students will use knowledge gained from previous courses and integrate those findings to...

GDN3113: Scripting for Designers III

Scripting for Designers III builds upon the programming and scripting concepts learned in previous courses. Students will continue to develop their familiarity with the technical structure underlying games. Topics covered include software...