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CGG432: Texture Painting and Sculpting

The Texture Painting and Sculpting course instructs students in techniques for creating textures and materials for video games by utilizing traditional art skills and industry-standard tools. Using digital sculpting, painting, and photo-sourcing...

CGG4555: Environment Art

The Environment Art course trains students in the techniques involved in modern game-environment creation. Students will gain a deeper technical understanding and will develop assets for use in a game engine. The course focuses on the modularity of...

CGG333: Game Animation I

The Game Animation I course provides students with their first opportunity to produce animated sequences and cycles for gameplay. Students will develop an overall understanding of animation as it applies to the game industry with a focus on game...

CGG4316: Game Animation II

The Game Animation II course introduces the process of incorporating in-game cinematic animated sequences. Students will develop their characters through acting and performance while adhering to game-engine constraints.

CGG452: Level Assembly and Lighting

The Level Assembly and Lighting course builds on students’ knowledge of environment creation developed through previous coursework. Students will explore new lighting techniques, level-building tools, and advanced materials needed to create an...

CGG443: Advanced Game Characters

The Advanced Game Characters course expands on previous modeling, sculpting, and texturing techniques. Students will create a set of production-ready character assets with a focus on character clothing, accessories, anatomy, optimized topology, and...

GDN228: Project and Portfolio II: Game Design

The Project and Portfolio II: Game Design course combines hands-on learning experiences with summative and formative portfolio assessments. In this course, students will use knowledge gained from previous classes to implement a game level within an...

GDNC222: Professional Development Seminar II: Game Design

In Professional Development Seminar II: Game Design, students will continue an in-depth exploration of the game design industry. With this newly acquired industry knowledge, students will create a career strategy map of their own. Students will also...

GDN3251: Game Mechanics I

In the Game Mechanics I course, students will separate complex game projects into modular parts in order to identify the designer’s intent as well as the features that enable the generation of play dynamics and play aesthetics. Students will also...

GDN3361: Analytics and Decision-Making

Performance in collaborative environments is driven by the decisions of individual agents. These decisions are best made when informed by real-world data and applied through a scientific process. The Analytics and Decision-Making course guides...