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CWR156: Portfolio I: Creative Writing

In Portfolio I: Creative Writing, students will refine their collection of written work for their portfolio project. They will reflect on their writing and revision processes to deepen their understanding of the workflow common to professional...

FIL1037: History of Motion Picture Arts

The History of Motion Picture Arts course explores the motion picture as an art form, a business, and a representation of society. Students will examine how film has become a dominant force in American culture through study of the birth of film, the...

FLM1422: Introduction to Film and Video

The Introduction to Film and Video course examines the fundamental disciplines and principles inherent within the world of film, television, and digital media production. During the course, students will learn how writing, directing, producing...

FLM1009: Introduction to Postproduction

In the Introduction to Postproduction course, students will build upon the specializations within visual storytelling to learn how sound and editing function as parts of the filmmaking process during the production and postproduction stages. Focus...

FIL155: Project I: Film and Video

In Project I: Film and Video, students will combine the fundamentals of digital video and film production for a variety of media platforms in a hands-on learning environment. In this course, students will apply their knowledge of story development...

FIL156: Portfolio I: Film and Video

In Portfolio I: Film and Video, students will prepare and create video content they can post to various outlets using industry-proven new media interactive applications. Students will reflect on the knowledge and experience they have gained in order...

GDN1151: Design Tools

In the Design Tools course, students will gain exposure to the tools used by game designers in the industry. Students will also learn how to create game design documentation, simulate using spreadsheets, brainstorm effectively, and present ideas in a...

GDN1232: Introduction to Game Design

The Introduction to Game Design course examines the active role of game designers by breaking down game ideas into discrete, functional, and logical systems. Students will observe and analyze different game designs to understand how the elements of...

GDN1009: Introduction to Programming

Use of programming and scripting principles is essential to digital interactive design. Introduction to Programming covers the basics of data use as well as storage, operation, and control flow. Focus is placed on problem-solving and encouraging...

GDN155: Project I: Game Design

In Project I: Game Design, students will construct a small native software program using code. Through this process, students will learn the basics of procedural logic in a scripting language, linear thinking, and data-driven behavior. By the end of...