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ENTB410: Event Management

The Event Management course examines the business of event management, which has developed into a vital marketing tool for a variety of organizations. Students will examine what is involved in researching a product and company brand, identifying a...

UXP4111: UX Design for Platform Standards

In the UX Design for Platform Standards course, students will analyze the usability and visual design of a variety of interactive media products. They will explore mobile applications as well as web-based products and services. After surveying a...

ADF155: Project I: Application Development Fundamentals

The Project I: Application Development Fundamentals course combines hands-on learning experiences with summative and formative portfolio assessments. This course explores the various production workflows, programming methodologies, and logical...

FAV119: Project and Portfolio I: Film and Video

The Project and Portfolio I: Film and Video course combines the fundamentals of digital video and film production for a variety of media platforms in a hands-on learning environment. In this course, students will apply their knowledge of story...

NMJ510: New Media and Communications

In preparing graduate level students to work in the changing media universe, the New Media and Communications Course aims to foster effective communication in digital and online environments. Students gain an understanding of the unique possibilities...

CTI3231: Data Storage Systems

In the Data Storage Systems course, students will learn how data is stored and accessed locally and remotely. Students will learn the workflow and strategies used by the industry to distribute data across a network. Students will be able to apply...

GDN3251: Game Mechanics I

In the Game Mechanics I course, students will separate complex game projects into modular parts in order to identify the designer’s intent as well as the features that enable the generation of play dynamics and play aesthetics. Students will also...

DGT201: Graphic Principles II

The Graphic Principles II course is designed to teach students advanced levels of graphics creation through the use of software programs employed by design, animation, and interactive-media companies. This course emphasizes raster graphic design from...

CAP415: Computer Vision

The Computer Vision course explores different techniques and algorithms used to analyze and interpret images in a variety of computer vision tasks, such as image detection, image recognition, image analysis, image enhancement, and image production...

SDV4719: Software Integration

The Software Integration course focuses on application testing, release, and maintenance. Students will utilize various tools and methodologies to test their software applications, including static and dynamic analysis. Students will also beta test...