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FLM3415: Broadcast Production II

In the Broadcast Production II course, students will use the skills acquired in Broadcast Production I to explore the various roles through work performed in practical labs. Students will expand their understanding of preproduction, location shooting...

MDV3853: Android Development II

In the Android Development II course, students will design and generate intermediate user interface structures that can be deployed to an emulator or Android device. They will create and use content databases to support their application deployment.

SCS3351: Diversity in Modern Media

The Diversity in Modern Media course focuses on the importance of discovering and telling stories across race, religion, gender, class, and diverse cultural backgrounds. Students will explore the roles of journalists and broadcasters as agents of...

COS580: Machine Learning

The Machine Learning course explores the creation of software solutions that can learn via provided data. The curriculum examines machine-learning techniques such as statistical supervised and unsupervised learning methods, Bayesian learning methods...

GDD258: Software Engineering

In the Software Engineering course, students will learn commonly used design patterns, practices, and principles involved in the process of constructing software. Students will be working inside a prebuilt software solution wherein they will find and...

PBR510: Public Relations in a Digital World

In Public Relations in a Digital World, students will survey the theory and practice of public relations (PR) and examine the dramatic impact of the Internet and a 24/7 media environment on the PR process. Students will examine how the Internet and...

IAT359: Project and Portfolio V: Interactive Technology

The Project and Portfolio V: Interactive Technology course combines the concepts behind the implementation of a game or interactive media project with fielding and incorporating data from market research. Students will work in teams to implement key...

GDN1151: Design Tools

In the Design Tools course, students will gain exposure to the tools used by game designers in the industry. Students will also learn how to create game design documentation, simulate using spreadsheets, brainstorm effectively, and present ideas in a...

ECW2953: Publishing and Distribution

Students in the Publishing and Distribution course will learn how to publish and distribute their screenplays, television shows, comic books, videogame scripts, and novels. Students will demonstrate their understanding of the evolution of the...

SHP3215: Audio and Visual Technologies

In the Audio and Visual Technologies course, students will be introduced to the rapidly growing field of audio and visual technologies for the live-production field. This course is dedicated to building confidence in the area of multimedia-conference...