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NMJ510: New Media and Communications

In preparing graduate level students to work in the changing media universe, the New Media and Communications Course aims to foster effective communication in digital and online environments. Students gain an understanding of the unique possibilities...

Entertainment/Music Business Center

The front of Full Sail EB3 with glass windows at dusk.

 

As the central hub for Full Sail’s business degree programs, the Entertainment/Music Business Center is a unique and creative atmosphere for future professionals and entrepreneurs. The building was...

IEN551: Business Venture Research

Students in the Business Venture Research Course will build their understanding of various available research methods and tools. Students will utilize qualitative and quantitative research data, as well as primary and secondary sources. Students will...

COS155: Project I: Computer Science

The Project I: Computer Science course combines hands-on learning experiences with summative and formative portfolio assessments. In this course, students will build a software application to solve a real-world problem through applying object...

GDN1151: Design Tools

In the Design Tools course, students will gain exposure to the tools used by game designers in the industry. Students will also learn how to create game design documentation, simulate using spreadsheets, brainstorm effectively, and present ideas in a...

ECW2953: Publishing and Distribution

Students in the Publishing and Distribution course will learn how to publish and distribute their screenplays, television shows, comic books, videogame scripts, and novels. Students will demonstrate their understanding of the evolution of the...

SHP3215: Audio and Visual Technologies

In the Audio and Visual Technologies course, students will be introduced to the rapidly growing field of audio and visual technologies for the live-production field. This course is dedicated to building confidence in the area of multimedia-conference...

GDN4542: Game Design Preproduction

The Game Design Preproduction course requires students to collaborate as they would in a professional game development environment, working in teams to document and develop a gameplay prototype. Each team will learn how to balance a demanding...

GRD356: Logos and Symbols

The Logos and Symbols course builds upon the concepts learned in previous courses. Students will be exposed to the work of notable graphic designers and will learn the advanced techniques used in creating these pieces of visual poetry. Students will...