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Graduation Requirements

In order to graduate from one of Full Sail’s undergraduate degree programs, a student must:

  1. Achieve a minimum GPA of 1.0 in each course and an attendance rate of 90 percent in each course,
  2. Complet...

NMJ510: New Media and Communications

In preparing graduate level students to work in the changing media universe, the New Media and Communications Course aims to foster effective communication in digital and online environments. Students gain an understanding of the unique possibilities...

PBR510: Public Relations in a Digital World

In Public Relations in a Digital World, students will survey the theory and practice of public relations (PR) and examine the dramatic impact of the Internet and a 24/7 media environment on the PR process. Students will examine how the Internet and...

IAT359: Project and Portfolio V: Interactive Technology

The Project and Portfolio V: Interactive Technology course combines the concepts behind the implementation of a game or interactive media project with fielding and incorporating data from market research. Students will work in teams to implement key...

GDN4542: Game Design Preproduction

The Game Design Preproduction course requires students to collaborate as they would in a professional game development environment, working in teams to document and develop a gameplay prototype. Each team will learn how to balance a demanding...

BUS156: Portfolio I: Personal Branding

In Portfolio I: Personal Branding, students will create a digital portfolio website to serve as the foundation for their online presence. By the end of the course, students will have a digital platform to showcase their skills and knowledge to future...

ECW2953: Publishing and Distribution

Students in the Publishing and Distribution course will learn how to publish and distribute their screenplays, television shows, comic books, videogame scripts, and novels. Students will demonstrate their understanding of the evolution of the...

CGA365: Compositing Fundamentals

The Compositing Fundamentals course introduces students to both beginning and intermediate compositing techniques commonly used in games, film, video, and image editing. The course focuses on the art of observation and core techniques, concepts, and...

SHP3215: Audio and Visual Technologies

In the Audio and Visual Technologies course, students will be introduced to the rapidly growing field of audio and visual technologies for the live-production field. This course is dedicated to building confidence in the area of multimedia-conference...