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COS540: Research Approaches in Computer Science

The Research Approaches in Computer Science course equips students with developed research skills to inform their work within the realm of computer science. The curriculum provides students with best practices and techniques for framing problems...

COS155: Project I: Computer Science

The Project I: Computer Science course combines hands-on learning experiences with summative and formative portfolio assessments. In this course, students will build a software application to solve a real-world problem through applying object...

CWM540: Character Creation and Development

In the Character Creation and Development course, students are introduced to tools to develop the psychological foundation for characters and will utilize the character need and want to develop solid character motivation. Character backstory and...

UXP156: Portfolio I: User Experience

In the Portfolio I: User Experience course, students will revise their project work using industry-standard software and professional workflows as well as prepare their work for inclusion in their portfolio. At the conclusion of the course, students...

DIG3395: Motion Capture

The Motion Capture course teaches students techniques to digitize motion, edit sequences, and develop an understanding of simulated motion. Students will explore motion-capture setup, shooting, data tracking, skeleton retargeting, and animation...

CAP355: Natural Language Processing

In the Natural Language Processing course, students will learn techniques and methods for designing and implementing natural language processing (NLP) applications. The curriculum spans usages including sentiment analysis, text classification, speech...

GDD245: 3-D Content Creation

The 3-D Content Creation course explores techniques used in the professional game industry to create and render content for real-time 3-D games. Topics covered include geometry, lighting, shading, texturing, the rendering pipeline, the content...

AUD3425: Sound Design for Games

The Sound Design for Games course provides students with the fundamental tools and techniques required to create and implement sound for video games. Among the topics covered are nonlinear and event-based audio triggering, digital audio processing...

GDD258: Software Engineering

In the Software Engineering course, students will learn commonly used design patterns, practices, and principles involved in the process of constructing software. Students will be working inside a prebuilt software solution wherein they will find and...