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GRA1161: Shading and Lighting

The Shading and Lighting course investigates how mood and lighting, look and feel, shadows and shading, and reflections and atmospheres bring scenes and models to life. Students will develop an eye for texturing and lighting modeled objects and...

AUD2001: Principles of Music

The Principles of Music course explores harmony, melody, rhythm, and form with an introduction to the musical keyboard and ear training. Relevant musical structures will be examined and discussed in the context of popular music using common industry...

UXP2601: User Experience Design

The field of user experience encompasses any interaction between a user and a product or service. Students in the User Experience Design course will examine the design process as well as core concepts and theories used on a regular basis in a...

CAP415: Computer Vision

The Computer Vision course explores different techniques and algorithms used to analyze and interpret images in a variety of computer vision tasks, such as image detection, image recognition, image analysis, image enhancement, and image production...

CTI2701: Configuration Management Programming

The Configuration Management Programming course introduces concepts of configuration management software, web protocol standards, and API access. Students will employ programming principles using configuration management software in order to manage...

BUL2100: Business Law

The Business Law course provides an overview of general business practices, including entity formation, insurance, taxes, and accounting. Students will study the laws protecting intellectual property in relation to protecting their own work and...

CGG351: Art Creation for Games

The Art Creation for Games course introduces students to the process of modeling and texturing real-time 3-D content. Students will develop gaming models of simple and complex props and various game environments. Special attention will be paid to the...

ITE155: Project I: Information Technology

In Project I: Information Technology, students will apply their knowledge of operating systems, networking, and security practices to plan a technology solution based on a typical use case. Through this course, students will demonstrate and...

GDN1232: Introduction to Game Design

The Introduction to Game Design course examines the active role of game designers by breaking down game ideas into discrete, functional, and logical systems. Students will observe and analyze different game designs to understand how the elements of...

COP1334: Programming I

The Programming I course covers fundamental computer science and programming topics such as algorithms, software problem solving, input/output, control flow, functions, object-oriented programming, and references. Students will learn how to program...