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UXP155: Project I: User Experience

In Project I: User Experience, students will construct a basic interactive prototype using industry-standard software. Work on this prototype will provide students with experience in the application of procedural logic, linear thinking, and data...

CAP350: Deep Learning

The Deep Learning course covers the mechanisms of neural networks. The curriculum navigates how to create different types of neural networks, such as artificial neural networks (ANN), recurrent neural networks (RNN), and convolutional neural networks...

PBR650: Reputation Management Strategies

In the Reputation Management Strategies Course, students will learn how to monitor and respond to changes in sentiment and conditions that impact organizational initiatives and long-term strategic communication objectives. In addition to monitoring...

CWR155: Project I: Creative Writing

In the Project I: Creative Writing course, students will apply knowledge of character creation, plot development, story structure, and visual storytelling to create a collection of written work. Students will examine the current media landscape to...

BIN560: Business Intelligence Analytics

The Business Intelligence Analytics Course provides an overview of fundamental concepts, tools, and techniques used to extract meaningful information from an organization's data in order to support effective decision making. The course will further...

SHP4565: Audio Measurement Systems

The Audio Measurement Systems course provides students with training in the analysis of room acoustics. Visualization programs for real-time audio analysis are studied. The course covers topics such as sound-system tuning, diagnostics-interface...

SCB359: Project and Portfolio V: Sportscasting

The Project and Portfolio V: Sportscasting course focuses on remote location reporting and provides opportunities for students to practice and refine the various production techniques and communications strategies of sports broadcasting. Field...

CGG4555: Environment Art

The Environment Art course trains students in the techniques involved in modern game-environment creation. Students will gain a deeper technical understanding and will develop assets for use in a game engine. The course focuses on the modularity of...

COS650: Software Project: Research, Planning, and Design

In the Software Project: Research, Planning, and Design course, students will propose a software-based project or solution of their choice related to artificial intelligence, machine learning, data science, or human-computer interaction. They will...

GBE359: Project and Portfolio V: Game Business and Esports

In the Project and Portfolio V: Game Business and Esports course, students will explore the realm of partnerships and licensing in the gaming industry. With their foundation developed in the Sports Sales and Sponsorship course, students will examine...