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BIN580: Data Mining

The Data Mining course examines how data mining techniques and AI-driven technologies extract patterns, insights, and intelligence from large datasets to drive informed decision-making. Students will investigate core data-mining concepts, including...

GDN1151: Design Tools

In the Design Tools course, students will gain exposure to the tools used by game designers in the industry. Students will also learn how to create game design documentation, simulate using spreadsheets, brainstorm effectively, and present ideas in a...

SHP3215: Audio and Visual Technologies

In the Audio and Visual Technologies course, students will be introduced to the rapidly growing field of audio and visual technologies for the live-production field. This course is dedicated to building confidence in the area of multimedia-conference...

COS540: Research Approaches in Computer Science

The Research Approaches in Computer Science course equips students with developed research skills to inform their work within the realm of computer science. The curriculum provides students with best practices and techniques for framing problems...

CGA365: Compositing Fundamentals

The Compositing Fundamentals course introduces students to both beginning and intermediate compositing techniques commonly used in games, film, video, and image editing. The course focuses on the art of observation and core techniques, concepts, and...

GRD356: Logos and Symbols

The Logos and Symbols course builds upon the concepts learned in previous courses. Students will be exposed to the work of notable graphic designers and will learn the advanced techniques used in creating these pieces of visual poetry. Students will...

UXP156: Portfolio I: User Experience

In the Portfolio I: User Experience course, students will revise their project work using industry-standard software and professional workflows as well as prepare their work for inclusion in their portfolio. At the conclusion of the course, students...

GDN4542: Game Design Preproduction

The Game Design Preproduction course requires students to collaborate as they would in a professional game development environment, working in teams to document and develop a gameplay prototype. Each team will learn how to balance a demanding...

COP1050: Programming for Interactive Technology I

The Programming for Interactive Technology I course covers fundamental programming and visual scripting principles essential to interactive design. The course introduces topics such as strings, loops, arrays, algorithms, and problem-solving. Students...

DMK543: Digital Design and Usability

In the Digital Design and Usability course, students will learn how to apply user-centered design principles to improve customer experiences and digital performance. Through their studies, they will evaluate website usability, conduct testing, and...