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FLM280: Fundamentals of Production I

The Fundamentals of Production I course introduces students to the production process, including preproduction and production workflows. In the preproduction phase of the course, elements of planning, scheduling, and logistics are explored as they...

FAV229: Project and Portfolio II: Film and Video

The Project and Portfolio II: Film and Video course combines hands-on learning experiences with summative and formative portfolio assessments. In this course, students will write a short script based on their previous story idea and generate...

FLM378: Fundamentals of Production II

The Fundamentals of Production II course continues examining the production process by engaging students in the postproduction workflow. Students will focus on editing theory, including pacing, cut choices, conveying emotion, transitions, dialogue...

GAB239: Project and Portfolio III: Game Art

The Project and Portfolio III: Game Art course combines hands-on learning experiences with summative and formative portfolio assessments. In this course, students will apply critical-thinking skills and project-based learning to build a game...

CGG351: Art Creation for Games

The Art Creation for Games course introduces students to the process of modeling and texturing real-time 3-D content. Students will develop gaming models of simple and complex props and various game environments. Special attention will be paid to the...

CGG3447: Game Characters

The Game Characters course focuses on the elements of accurate high-resolution character sculpting. The course material covers proper anatomy, proportion, and fine details. Students will create assets implementing advanced techniques while...

CGG432: Texture Painting and Sculpting

The Texture Painting and Sculpting course instructs students in techniques for creating textures and materials for video games by utilizing traditional art skills and industry-standard tools. Using digital sculpting, painting, and photo-sourcing...

CGG4555: Environment Art

The Environment Art course trains students in the techniques involved in modern game-environment creation. Students will gain a deeper technical understanding and will develop assets for use in a game engine. The course focuses on the modularity of...

CGG333: Game Animation I

The Game Animation I course provides students with their first opportunity to produce animated sequences and cycles for gameplay. Students will develop an overall understanding of animation as it applies to the game industry with a focus on game...

CGG4316: Game Animation II

The Game Animation II course introduces the process of incorporating in-game cinematic animated sequences. Students will develop their characters through acting and performance while adhering to game-engine constraints.