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CGG333: Game Animation I

The Game Animation I course provides students with their first opportunity to produce animated sequences and cycles for gameplay. Students will develop an overall understanding of animation as it applies to the game industry with a focus on game...

CGG4316: Game Animation II

The Game Animation II course introduces the process of incorporating in-game cinematic animated sequences. Students will develop their characters through acting and performance while adhering to game-engine constraints.

CGG452: Level Assembly and Lighting

The Level Assembly and Lighting course builds on students’ knowledge of environment creation developed through previous coursework. Students will explore new lighting techniques, level-building tools, and advanced materials needed to create an...

CGG443: Advanced Game Characters

The Advanced Game Characters course expands on previous modeling, sculpting, and texturing techniques. Students will create a set of production-ready character assets with a focus on character clothing, accessories, anatomy, optimized topology, and...

GDN228: Project and Portfolio II: Game Design

The Project and Portfolio II: Game Design course combines hands-on learning experiences with summative and formative portfolio assessments. In this course, students will use knowledge gained from previous classes to implement a game level within an...

GDN3251: Game Mechanics I

In the Game Mechanics I course, students will separate complex game projects into modular parts in order to identify the designer’s intent as well as the features that enable the generation of play dynamics and play aesthetics. Students will also...

GDN3361: Analytics and Decision-Making

Performance in collaborative environments is driven by the decisions of individual agents. These decisions are best made when informed by real-world data and applied through a scientific process. The Analytics and Decision-Making course guides...

GDN3311: Level Design II

Level design heuristics drive the creation of virtual worlds. Students in Level Design II will build on the basic knowledge and benchmarks studied previously in designing levels to express these heuristics in their personal projects, using the...

GDN338: Project and Portfolio III: Game Design

The Project and Portfolio III: Game Design course combines hands-on learning experiences with summative and formative portfolio assessments. In this course, students will use knowledge gained from previous courses and integrate those findings to...

GDN3113: Scripting for Designers III

Scripting for Designers III builds upon the programming and scripting concepts learned in previous courses. Students will continue to develop their familiarity with the technical structure underlying games. Topics covered include software...