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AUD156: Portfolio I: Audio Arts

In Portfolio I: Audio Arts, students will revise and refine the work they completed in Project I to create portfolio-ready examples of their musical content. They will create a portfolio to showcase their assets as well as reflect on the creative...

SHP4565: Audio Measurement Systems

The Audio Measurement Systems course provides students with training in the analysis of room acoustics. Visualization programs for real-time audio analysis are studied. The course covers topics such as sound-system tuning, diagnostics-interface...

COS580: Machine Learning

The Machine Learning course explores the creation of software solutions that can learn via provided data. The curriculum examines machine-learning techniques such as statistical supervised and unsupervised learning methods, Bayesian learning methods...

MST156: Portfolio I: Media Strategy

In Portfolio I: Media Strategy, students will apply their storytelling skills to elicit an intended mood or emotional impression from their audience. Students will develop and define their professional goals and positioning in the media...

CWM510: The Art of Visual Storytelling

In The Art of Visual Storytelling Course, students study the universal themes of traditional storytelling as well as their applications to visual narrative design and new nonlinear and interactive forms of media. Students will analyze historical...

CGA365: Compositing Fundamentals

The Compositing Fundamentals course introduces students to both beginning and intermediate compositing techniques commonly used in games, film, video, and image editing. The course focuses on the art of observation and core techniques, concepts, and...

VID1555: Video-Sharing Platforms

The Video-Sharing Platforms course examines the various video players and hosting platforms that are used throughout many communities on the Internet. The significance of having a media presence has increased the need for professionals in...

GDN4542: Game Design Preproduction

The Game Design Preproduction course requires students to collaborate as they would in a professional game development environment, working in teams to document and develop a gameplay prototype. Each team will learn how to balance a demanding...

Graduation Requirements

In order to graduate from one of Full Sail’s undergraduate degree programs, a student must:

  1. Achieve a minimum GPA of 1.0 in each course and an attendance rate of 90 percent in each course,
  2. Complet...

NMJ650: Public Relations and Reputation Management

The Public Relations and Reputation Management Course addresses the ethical responsibilities of multimedia journalists as they apply to story development, audience reaction, story evolution, and personal and organizational message control. Students...