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DGT441: Advanced Motion Graphics

The Advanced Motion Graphics course teaches students advanced techniques of motion-graphics creation by building on concepts learned in the Motion Graphics course. This course emphasizes problem solving and continues to examine the production...

CTI2511: Cloud Networking

The Cloud Networking course explores network services in addition to principles of network addressing and interconnection. Students will route data through various types of networks and connect cloud services through virtual private networks by...

CGA103: Fundamentals of Art II

The Fundamentals of Art II course builds on the skills and knowledge developed in Fundamentals of Art I and prepares students for subject matter essential to artists in the 3-D arts industry. This class includes discussions, peer critiques, mentoring...

MDV4911: Integrated Product Development

The Integrated Product Development course progresses upon the planning and research students have conducted within the degree program. Students will execute their plans to develop mobile applications for targeted devices within the simulated...

FLM3415: Broadcast Production II

In the Broadcast Production II course, students will use the skills acquired in Broadcast Production I to explore the various roles through work performed in practical labs. Students will expand their understanding of preproduction, location shooting...

MKT210: Introduction to Marketing

The Introduction to Marketing course explores foundational marketing concepts, including target-market segmentation, product distribution, and promotion. Students will examine traditional marketing avenues, such as print, television, and radio, as...

CTI4421: Distributed Data

In the Distributed Data course, students will learn how to utilize cloud storage and APIs, replicate data through remote storage, and utilize federated systems. Students will conduct industry analysis to understand current best practices for the use...

CWM610: Writing for Games

The Writing for Games Course provides a technical overview of how games are created and presents a variety of video games, gaming genres, and gaming platforms from a storytelling point of view. Areas of exploration will include mythology, strategy...

REC4414: Advanced Audio Workstations

The Advanced Audio Workstations course provides students with an opportunity to expand their knowledge and skills in digital audio-workstation theory and techniques. Within this course, students will apply their workstation skills to highly...

GDN119: Project and Portfolio I: Game Design

In Project and Portfolio I: Game Design, students will construct a basic software program using code outside of a game engine. Through this work, students will gain experience with procedural logic in a scripting language, linear thinking, and data...