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GDN4235: Production and Planning

The Production and Planning course introduces the stages of the software development life cycle. To develop their professional footing, students will build a greater understanding of how projects evolve as they transition between stages. They will...

UXP155: Project I: User Experience

In Project I: User Experience, students will construct a basic interactive prototype using industry-standard software. Work on this prototype will provide students with experience in the application of procedural logic, linear thinking, and data...

CAP350: Deep Learning

The Deep Learning course covers the mechanisms of neural networks. The curriculum navigates how to create different types of neural networks, such as artificial neural networks (ANN), recurrent neural networks (RNN), and convolutional neural networks...

PBR560: Market and Consumer Research Analysis

Market and Consumer Research Analysis examines why research is essential to developing and evaluating strategies for public relations campaigns. In this course, students will expand their research vocabulary, evaluate research related to PR campaign...

AUD155: Project I: Audio Arts

In Project I: Audio Arts, students will apply their knowledge of audio recording, MIDI sequencing, digital audio workstations, and musical concepts to construct cohesive musical content. Through this course, students will demonstrate the ability to...

GDM542: Game Design

Game design is the foundation of the development process, encompassing the creation, evaluation, and refinement of the features that shape the gameplay experience. In gaming, holistic design is an advanced, intrinsically human-centered approach that...

MPR3452: Game Music Composition

Creating music for game audio requires a radical shift in production strategy because of the conditional-access design of games. In the Game Music Composition course, students will study game music and design, analyze design approaches, and...

ITE156: Portfolio I: Information Technology

In Portfolio I: Information Technology, students will refine their technology project completed in Project I. They will revise their written project plan and reflect on the research and design process. Students will also practice taking an industry...

CAP4053: Artificial Intelligence

In the Artificial Intelligence course, students will learn techniques for designing and creating lifelike and intelligent behaviors in characters. These techniques will be used in games and simulations to provide realism and computer opponents that...

MAN3152: Leadership and Organizational Behavior

The Leadership and Organizational Behavior course consists of an inquiry into the leadership characteristics that inspire others to take action. Students will learn how leadership and organizational structures affect human behavior within...