Search

MUB3513: Music Evaluation for Artists and Repertoire

The Music Evaluation for Artists and Repertoire course focuses on developing listening skills through critically evaluating recorded music and live concert material as the basis for talent scouting and artists and repertoire (A&R) in the music...

SHP3635: Automated Lighting Technology

In the Automated Lighting Technology course, students will be immersed in the virtual world of lighting design and programming. The course focuses on meeting the needs of current industry trends with an emphasis on programming, design layouts, and...

COS550: Advanced Software Engineering

In the Advanced Software Engineering course, students will investigate the design, documentation, creation, and testing cycles of software systems. Students will research prevalent software architectures and design patterns and demonstrate their...

GRD354: Creating Brand Experience

The Creating Brand Experience course builds upon concepts learned in prior courses and focuses on what makes an effective brand. Students will explore branding as they discover how users experience brands and how businesses manage their brands across...

UXP3541: UX Research Approaches

The UX Research Approaches course explores scientific methods of investigation as they relate to the design and UX product arena. Students will learn how to use empirical observations to derive hypotheses, test predictions, and analyze the results to...

CAP445: Human-AI Interaction

The Human-AI Interaction course explores human-computer interaction (HCI) from an interdisciplinary perspective, utilizing concepts from computer science, design, and psychology. This course focuses on how humans interact with technology...

GDD245: 3-D Content Creation

The 3-D Content Creation course explores techniques used in the professional game industry to create and render content for real-time 3-D games. Topics covered include geometry, lighting, shading, texturing, the rendering pipeline, the content...

COS156: Portfolio I: Computer Science

In Portfolio I: Computer Science, students will refine their software application project for inclusion in a portfolio. They will also analyze the software-development process and reflect on their project work as well as their growth as programmers...

FLM3415: Broadcast Production II

In the Broadcast Production II course, students will use the skills acquired in Broadcast Production I to explore the various roles through work performed in practical labs. Students will expand their understanding of preproduction, location shooting...