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GDN156: Portfolio I: Game Design

In Portfolio I: Game Design, students will revise their Project I: Game Design work using a AAA game engine to illustrate the difference between working with an engine and without one. At the conclusion of the course, students will have a deeper...

SMM3563: Social Media Methods

The Social Media Methods course examines the methodology inherent in marketing through social-media applications and applies social media to situations for revenue generation and brand awareness. Students will explore the avenues by which teams and...

MDV3853: Android Development II

In the Android Development II course, students will design and generate intermediate user interface structures that can be deployed to an emulator or Android device. They will create and use content databases to support their application deployment.

DCN4365: Advanced Post and Story Development

The Advanced Post and Story Development course introduces students to advanced editing techniques that can have a profound effect upon the mood and pacing of a story. Students will learn how asset considerations, nesting video, unique transition...

COS560: Data Science

The Data Science course examines the processes, algorithms, and tools used across the industry to extract knowledge from structured and unstructured data. The curriculum spans topics such as data preparation, statistical evaluation of data, and data...

GDN3252: Game Mechanics II

The Game Mechanics II course explores the theories and principles employed in rule-based systems within games. Students will learn how pacing and thematic structures incorporate conflict resolution and generate a workable challenge-and-reward system...

DMK542: Digital Design and Usability

Students in the Digital Design and Usability Course will demonstrate their understanding of web design and user interface principles that will help them achieve their marketing goals. Students will also analyze web standards, web design fundamentals...

UXP359: Project and Portfolio V: User Experience

In the Project and Portfolio V: User Experience course, students will learn how UX fundamentals can be applied to support a positive cause. Students will pick a topic to explore—such as poverty, climate change, access to health and education—and...

COP1050: Programming for Interactive Technology I

The Programming for Interactive Technology I course covers fundamental programming and visual scripting principles essential to interactive design. The course introduces topics such as strings, loops, arrays, algorithms, and problem-solving. Students...

NMJ590: Multimedia Reporting

In the Multimedia Reporting Course, students learn how to access, transfer and process electronic information, and how to gain ownership of a story by presenting that information in a visual, useful, and factual way. Students become proficient in...