Search

CAP4053: Artificial Intelligence

In the Artificial Intelligence course, students will learn techniques for designing and creating lifelike and intelligent behaviors in characters. These techniques will be used in games and simulations to provide realism and computer opponents that...

CGA356: Compositing and Scene Finishing

The Compositing and Scene Finishing course broadens the base of students' knowledge by offering insight into the process of combining computer-generated imagery (CGI) with video and film elements. By learning what happens when rendered imagery is...

COS550: Advanced Software Engineering

In the Advanced Software Engineering course, students will investigate the design, documentation, creation, and testing cycles of software systems. Students will research prevalent software architectures and design patterns and demonstrate their...

CWM550: Script Analysis and Criticism

In the Script Analysis and Criticism Course, students will learn to recognize elements that create powerful narratives and how they can be best integrated in various multimedia formats. Students will analyze films, TV, animation, and games for...

MUB3513: Music Evaluation for Artists and Repertoire

The Music Evaluation for Artists and Repertoire course focuses on developing listening skills through critically evaluating recorded music and live concert material as the basis for talent scouting and artists and repertoire (A&R) in the music...

UXP3541: UX Research Approaches

The UX Research Approaches course explores scientific methods of investigation as they relate to the design and UX product arena. Students will learn how to use empirical observations to derive hypotheses, test predictions, and analyze the results to...

COP2050: Programming for Interactive Technology II

The Programming for Interactive Technology II course explores intermediate programming and visual scripting concepts, expanding on the basics of data usage, algorithms, objects, and classes. Emphasis is placed on inheritance, testing, debugging, and...

CAP415: Computer Vision

The Computer Vision course explores different techniques and algorithms used to analyze and interpret images in a variety of computer vision tasks, such as image detection, image recognition, image analysis, image enhancement, and image production...

GDB359: Project and Portfolio V: Game Development

The Project and Portfolio V: Game Development course combines hands-on learning experiences with summative and formative portfolio assessments. This course focuses on game-engine systems for handling dynamic interaction between 3-D objects. Students...

COD3511: Computer Organization and Architecture

The Computer Organization and Architecture course explores computing hardware components, organization, and architecture. In addition to exploring the relationship between high-level programming languages and the hardware they compile and run on...