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COS155: Project I: Computer Science

The Project I: Computer Science course combines hands-on learning experiences with summative and formative portfolio assessments. In this course, students will build a software application to solve a real-world problem through applying object...

DIG3395: Motion Capture

The Motion Capture course teaches students techniques to digitize motion, edit sequences, and develop an understanding of simulated motion. Students will explore motion-capture setup, shooting, data tracking, skeleton retargeting, and animation...

REC4735: Advanced Session Recording

The Advanced Session Recording course provides extensive education in the theory, philosophy, and practice of contemporary music production in world-class studio facilities. Emphasis is placed on how to conduct a music session and work with a band in...

CTI2511: Cloud Networking

The Cloud Networking course explores network services in addition to principles of network addressing and interconnection. Students will route data through various types of networks and connect cloud services through virtual private networks by...

DCN3656: Art Design and Location Shooting

The Art Design and Location Shooting course introduces students to the artistic considerations of using location venues for production. This course challenges students to look at set choices and production venues through the logistical needs of the...

COS550: Advanced Software Engineering

In the Advanced Software Engineering course, students will investigate the design, documentation, creation, and testing cycles of software systems. Students will research prevalent software architectures and design patterns and demonstrate their...

PBR650: Reputation Management Strategies

In the Reputation Management Strategies Course, students will learn how to monitor and respond to changes in sentiment and conditions that impact organizational initiatives and long-term strategic communication objectives. In addition to monitoring...

GDD258: Software Engineering

In the Software Engineering course, students will learn commonly used design patterns, practices, and principles involved in the process of constructing software. Students will be working inside a prebuilt software solution wherein they will find and...

ECW1225: Creative Skills Development

The Creative Skills Development course introduces students to the tools for developing a creative method. Through building brainstorming techniques, discovering methods for overcoming writer's block, and drawing inspiration from the world around them...

GDN1151: Design Tools

In the Design Tools course, students will gain exposure to the tools used by game designers in the industry. Students will also learn how to create game design documentation, simulate using spreadsheets, brainstorm effectively, and present ideas in a...