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GDN3251: Game Mechanics I

In the Game Mechanics I course, students will separate complex game projects into modular parts in order to identify the designer’s intent as well as the features that enable the generation of play dynamics and play aesthetics. Students will also...

COS540: Research Approaches in Computer Science

The Research Approaches in Computer Science course equips students with developed research skills to inform their work within the realm of computer science. The curriculum provides students with best practices and techniques for framing problems...

CWM540: Character Creation and Development

In the Character Creation and Development course, students are introduced to tools to develop the psychological foundation for characters and will utilize the character need and want to develop solid character motivation. Character backstory and...

UXP156: Portfolio I: User Experience

In the Portfolio I: User Experience course, students will revise their project work using industry-standard software and professional workflows as well as prepare their work for inclusion in their portfolio. At the conclusion of the course, students...

CAP355: Natural Language Processing

In the Natural Language Processing course, students will learn techniques and methods for designing and implementing natural language processing (NLP) applications. The curriculum spans usages including sentiment analysis, text classification, speech...

Entertainment/Music Business Center

The front of Full Sail EB3 with glass windows at dusk.

 

As the central hub for Full Sail’s business degree programs, the Entertainment/Music Business Center is a unique and creative atmosphere for future professionals and entrepreneurs. The building was...

GDD245: 3-D Content Creation

The 3-D Content Creation course explores techniques used in the professional game industry to create and render content for real-time 3-D games. Topics covered include geometry, lighting, shading, texturing, the rendering pipeline, the content...

COS155: Project I: Computer Science

The Project I: Computer Science course combines hands-on learning experiences with summative and formative portfolio assessments. In this course, students will build a software application to solve a real-world problem through applying object...

DIG3395: Motion Capture

The Motion Capture course teaches students techniques to digitize motion, edit sequences, and develop an understanding of simulated motion. Students will explore motion-capture setup, shooting, data tracking, skeleton retargeting, and animation...