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COS670: Software Project: Development II

In the Software Project: Development II course, students will focus on developing functionality, identifying testing strategies, and issuing product releases for their software projects. Students will utilize various tools and methodologies to test...

COD3721: Computer Networks

The Computer Networks course explores the design and analysis of computer networks and the issues and structures common in the construction of distributed computing systems. Students will examine the concepts, principles, and practices of computer...

NMJ570: Digital News Production

The Digital News Production Course prepares students to work in the evolving media environment by introducing them to the theories, techniques, and skills used in online newsrooms and for news-related websites. The goal of the course is for students...

MDV357: Project and Portfolio V: Mobile Development

The Project and Portfolio V: Mobile Development course combines hands-on learning experiences with summative and formative portfolio assessments. This course enables students to synthesize their Android development and design skills to plan, develop...

Dubbing Stage

Four men behind console in dubbing stage watching film on big screen.

 

Full Sail’s Dubbing Stage is Dolby® certified, and is a fully functional, professionally designed post- production facility where student interns work with instructors to learn the intricacies of...

FIL1037: History of Motion Picture Arts

The History of Motion Picture Arts course explores the motion picture as an art form, a business, and a representation of society. Students will examine how film has become a dominant force in American culture through study of the birth of film, the...

GRD473: Concepts in Advertising

The Concepts in Advertising course provides an in-depth, foundation-based exploration of advertising—from the conceptual phase to the release to the customer—through the creation of multiformat media campaigns. Students will assume the role of...

GDM670: Game Usability and Testing

The Game Usability and Testing course is a blend of academic and applied science, targeting core design principles through scholarly research methods and applied usability techniques. Students will advance their research skills to understand the core...

EME6227: Game Strategies and Motivation

The Game Strategies and Motivation course teaches educators and staff trainers game design techniques and strategies that will motivate learners to engage in an instructional activity. A variety of gaming models and methods are examined, along with...