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MDM530: Brand Development

Understanding a company or institution's brand and knowing how to research, analyze, and promote its core values is essential in developing effective marketing communications. In the Brand Development Course, students will explore the history and...

GDM655: Advanced Design Workshop

The ability to rapidly evaluate and iterate upon design choices is a vital part of the development process and a critical aptitude of any game designer. To develop this marketable skill set, students in the Advanced Design Workshop course will devise...

Clock Hour-to-Credit Hour Conversion

One “clock hour” is defined as a period of no less than 50 minutes during which a student participates in a learning activity. The conversion of clock hours to credit hours is calculated on a semester...

MDM650: Multi-Platform Delivery

Today's professional media designer is knowledgeable in the various types of media available for communicating information. In the Multi-Platform Delivery Course, students develop a plan for creating professional-quality deliverables from the...

FPR520: Filmmaking Concepts and Practices

In the Filmmaking Concepts and Practices Course, students will explore the theory and practice of film production. Students will learn how to apply filmmaking concepts and theory to the practice of film production in terms of production design...

GDM513: User Research Data Analysis

The User Research Data Analysis course is a broad exploration of the specific statistical and analytical techniques used to derive insight on user interactions from empirical data. From the basic principles to a deeper study of key statistical tools...

GEB6508: Entertainment Business Finance

The Entertainment Business Finance Course focuses on the financial decisions and issues facing the entertainment industry professional. During this course, students identify and evaluate entertainment business opportunities and projects using...

GDM570: Prototyping and Content Creation

Building upon concepts from earlier design course work, the Prototyping and Content Creation course focuses on providing students with the tools and techniques required for the development of functional prototypes, allowing them to test and refine...

FPR651: Film Production Thesis IV: Post-Production

In the Film Production Thesis IV: Post-Production Course, students will master the post-production phase of filmmaking. Hands-on exercises will enable the student to leverage the appropriate tools and technologies for editing their film project...

User Experience Associate of Applied Science

The User Experience curriculum is composed of visual and user experience design courses to offer a broad range of exposure to the theory, techniques, tools, and software in these design disciplines. As a student of this program, you will learn to...