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Smart Lab

One male with long hair pointing to screen on wall with image of mobile phone while three women watch.

 

Full Sail’s Smart Lab is a dedicated learning facility for students that features the latest technology solutions in homes, wearables, and more. The lab features a wide range of devices, including...

FPR550: Directing Talent

In the Directing Talent Course, students investigate the unique roles and responsibilities of the film director. The course curriculum will examine the scope of a director's creative and operational tasks from pre-production, to the set, and through...

GDM635: Quality Assurance

Quality assurance (QA) is an integral component of the game design process, as the successful delivery of a game is dependent on an effective QA system that covers both the verification and validation of the product. Topics in the Quality Assurance...

MDM650: Multi-Platform Delivery

Today's professional media designer is knowledgeable in the various types of media available for communicating information. In the Multi-Platform Delivery Course, students develop a plan for creating professional-quality deliverables from the...

Clock Hour-to-Credit Hour Conversion

One “clock hour” is defined as a period of no less than 50 minutes during which a student participates in a learning activity. The conversion of clock hours to credit hours is calculated on a semester...

User Experience Associate of Applied Science

The User Experience curriculum is composed of visual and user experience design courses to offer a broad range of exposure to the theory, techniques, tools, and software in these design disciplines. As a student of this program, you will learn to...

Sim Lab

Woman in simulator with VR headset on.

 

Inside the Sim Lab, students utilize the same technology used in theme park rides. Featuring a motion base that can support up to 3000 pounds, students in this lab work together on all aspects of...

Digital Arts and Design Associate of Applied Science

The Digital Arts & Design curriculum is specifically designed to pair art and technology to inspire and help you create groundbreaking designs for motion graphics. Throughout the curriculum, you will explore the entire design process—from concept to...

FPR520: Filmmaking Concepts and Practices

In the Filmmaking Concepts and Practices Course, students will explore the theory and practice of film production. Students will learn how to apply filmmaking concepts and theory to the practice of film production in terms of production design...

GDM615: Game Production Tools

The Game Production Tools course introduces students to foundational project-management principles, techniques, theory, and practice. The curriculum extends an in-depth analysis of the best practices of project management within the game development...