Search

FPR680: Business of Film

The Business of Film course integrates a student's technical and conceptual understanding of filmmaking with the practical dimensions of managing a career in the film industry. Students will examine current industry business models and develop plans...

FPR561: Independent Filmmaking

The Independent Filmmaking course provides students with an overview of traditional and independent film production methodologies while exploring small-scale and low-impact techniques of production. Students will examine approaches to content...

GDM542: Game Design

Game design is the foundation of the development process, encompassing the creation, evaluation, and refinement of the features that shape the gameplay experience. In gaming, holistic design is an advanced, intrinsically human-centered approach that...

GDM513: User Research Data Analysis

The User Research Data Analysis course is a broad exploration of the specific statistical and analytical techniques used to derive insight on user interactions from empirical data. From the basic principles to a deeper study of key statistical tools...

GDM603: Advanced Production Techniques

Building on knowledge and skills gained in earlier production courses, the Advanced Production Techniques course highlights the research and practice of production techniques and methodologies—both traditional and contemporary—focusing on those...

GDM655: Advanced Design Workshop

The ability to rapidly evaluate and iterate upon design choices is a vital part of the development process and a critical aptitude of any game designer. To develop this marketable skill set, students in the Advanced Design Workshop course will devise...

GDM692: Thesis Portfolio

The Thesis Portfolio course allows students to demonstrate synthesis of the theoretical and practical concepts of the program to an advanced degree via application of the knowledge, research, skills, and techniques gained throughout their work with...

GDM615: Game Production Tools

The Game Production Tools course introduces students to foundational project-management principles, techniques, theory, and practice. The curriculum extends an in-depth analysis of the best practices of project management within the game development...

GDM551: Methods and the User Experience

The Methods and the User Experience course provides a scientific framework for defining and testing variables that exist within the process of game design. The design of video games involves a variety of creative as well as technical tasks and...

GDM635: Quality Assurance

Quality assurance (QA) is an integral component of the game design process, as the successful delivery of a game is dependent on an effective QA system that covers both the verification and validation of the product. Topics in the Quality Assurance...