Program Core Courses | |
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IAT349 Project and Portfolio IV: Interactive Technology |
3.0 Credit Hours |
Concentration Course |
|
MAN3152 Leadership and Organizational Behavior |
4.0 Credit Hours |
Concentration Course |
|
SDV3012 Applied Human-Computer Interaction |
3.0 Credit Hours |
Concentration Course |
|
ENC326 Professional Writing |
4.0 Credit Hours |
Concentration Course |
|
IAT359 Project and Portfolio V: Interactive Technology |
3.0 Credit Hours |
HIS3320 Historical Archetypes and Mythology |
4.0 Credit Hours |
PHY3020 Physical Science |
4.0 Credit Hours |
Concentration Course |
|
GDN4920 Game Systems Integration |
4.0 Credit Hours |
Concentration Course |
|
Concentration Course |
|
Concentration Course |
|
IAT469 Project and Portfolio VI: Interactive Technology |
3.0 Credit Hours |
CRR4000 Career Readiness |
4.0 Credit Hours |
Program Concentrations - Game Development | |
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CAP4053 Artificial Intelligence |
4.0 Credit Hours |
COD3511 Computer Organization and Architecture |
3.0 Credit Hours |
SDV4213 Data Structures and Algorithms |
4.0 Credit Hours |
GDD479 Engine Development |
3.0 Credit Hours |
GDD383 Game Architecture |
3.0 Credit Hours |
GDD3319 Game Integration |
3.0 Credit Hours |
GDD3317 Game Prototyping |
3.0 Credit Hours |
The Interactive Technology Bachelor of Science program is designed to develop the knowledge and skills of coding professionals in the entertainment and media industries. The program focuses on programming, human-computer interaction, and various engineering concepts and provides students with a strong foundation of academic and hands-on coursework. After you complete the core Interactive Technology curriculum, you will have the opportunity to choose a concentration in Game Development, Game Design, Simulation and Visualization, or Software Development.
The Interactive Technology curriculum offers threaded project and portfolio courses that provide you with a relevant and comprehensive project-based learning experience throughout your academic journey. Additionally, a Career Readiness course taken at the end of the program will provide you with an opportunity to prepare for your future career.
Our goal is to provide you with a focused knowledge and understanding of essential programming, engineering, and development skills to enhance your ability to qualify for entry-level industry positions. Depending on your concentration, these may include simulation and visualization engineer, software engineer, UI developer, computer applications engineer, game programmer, tool builder, engine builder, artificial-intelligence programmer, interface programmer, network programmer, and a variety of other positions in the entertainment and media industries. In addition to academic mastery, technical proficiency, and creative development, it is our goal to help you develop critical-thinking, problem-solving, and analytical skills that contribute to lifelong learning, providing you with tools to help sustain a long and productive professional career in the entertainment and media industries.
Please Note
- Some specific courses may be offered online. Please see course descriptions for details.
- Enrollment has not commenced for this completion program. Please contact Admissions (407.679.0100) for additional information regarding the programs offered at Full Sail University.
- This is a degree completion program. Entering students must have a related associate degree or higher level degree and must complete at least 60 semester hours for a total of 120 credit hours. Associate degrees from other institutions may also be considered.