Program Core Courses | |
---|---|
4.0 Credit Hours |
|
Concentration Course |
|
IAT339 Project and Portfolio III: Interactive Technology |
3.0 Credit Hours |
Concentration Course |
|
4.0 Credit Hours |
|
Concentration Course |
|
4.0 Credit Hours |
|
Concentration Course |
|
IAT349 Project and Portfolio IV: Interactive Technology |
3.0 Credit Hours |
IAT359 Project and Portfolio V: Interactive Technology |
3.0 Credit Hours |
4.0 Credit Hours |
|
Concentration Course |
|
4.0 Credit Hours |
|
Concentration Course |
|
Concentration Course |
|
Concentration Course |
|
IAT469 Project and Portfolio VI: Interactive Technology |
3.0 Credit Hours |
4.0 Credit Hours |
Program Concentrations - Software Development | |
---|---|
SDV4213 Data Structures and Algorithms |
4.0 Credit Hours |
3.0 Credit Hours |
|
SDV3102 Machine Intelligence Systems |
3.0 Credit Hours |
SDV3327 Software Architecture |
3.0 Credit Hours |
4.0 Credit Hours |
|
SDV4617 Software Prototyping |
4.0 Credit Hours |
SDV3733 Software Test and Quality Assurance |
3.0 Credit Hours |
Program Concentrations - Game Design | |
---|---|
3.0 Credit Hours |
|
1.0 Credit Hours |
|
3.0 Credit Hours |
|
3.0 Credit Hours |
|
3.0 Credit Hours |
|
4.0 Credit Hours |
|
4.0 Credit Hours |
|
3.0 Credit Hours |
Program Concentrations - Game Development | |
---|---|
4.0 Credit Hours |
|
3.0 Credit Hours |
|
SDV4213 Data Structures and Algorithms |
4.0 Credit Hours |
GDD479 Engine Development |
3.0 Credit Hours |
GDD383 Game Architecture |
3.0 Credit Hours |
GDD3319 Game Integration |
3.0 Credit Hours |
GDD3317 Game Prototyping |
3.0 Credit Hours |
Program Concentrations - Simulation & Visualization | |
---|---|
3.0 Credit Hours |
|
3.0 Credit Hours |
|
SIM4318 Discrete and Continuous Simulation |
4.0 Credit Hours |
SIM412 Microcontrollers |
4.0 Credit Hours |
4.0 Credit Hours |
|
SIM3002 Simulation and Visualization Software |
3.0 Credit Hours |
SIM3819 Simulation Production |
3.0 Credit Hours |
The Interactive Technology Bachelor of Science program is designed to develop the knowledge and skills of coding professionals in the entertainment and media industries. The program focuses on programming, human-computer interaction, and various engineering concepts and provides students with a strong foundation of academic and hands-on coursework. After you complete the core Interactive Technology curriculum, you will have the opportunity to choose a concentration in Game Development, Game Design, Simulation and Visualization, or Software Development.
The Interactive Technology curriculum offers threaded project and portfolio courses that provide you with a relevant and comprehensive project-based learning experience throughout your academic journey. Additionally, a Career Readiness course taken at the end of the program will provide you with an opportunity to prepare for your future career.
Our goal is to provide you with a focused knowledge and understanding of essential programming, engineering, and development skills to enhance your ability to qualify for entry-level industry positions. Depending on your concentration, these may include simulation and visualization engineer, software engineer, UI developer, computer applications engineer, game programmer, tool builder, engine builder, artificial-intelligence programmer, interface programmer, network programmer, and a variety of other positions in the entertainment and media industries. In addition to academic mastery, technical proficiency, and creative development, it is our goal to help you develop critical-thinking, problem-solving, and analytical skills that contribute to lifelong learning, providing you with tools to help sustain a long and productive professional career in the entertainment and media industries.
Noted as online, but this program is also available on campus.
Enrollment has not commenced for the Computer Science, Game Development, or Simulation & Visualization concentrations of this completion program. Please contact Admissions (407-679-0100) for additional information regarding the programs offered at Full Sail University.
Note: The approved program is a degree completion program. Entering students must have a related associate degree or higher level degree and must complete 60 semester hours.