Total Credit Hours
The curriculum in the Game Design master of science degree program is comprised of high-level production, game design, quality assurance, usability, and leadership courses that take you deep into the game development pipeline. You’ll expand and advance your project and design skills through hands-on exercises in leadership, team management, game design, usability, and more as you learn the skills you’ll need to advance your career in the game industry. During the course of the program you will be responsible for creating a variety of documentation types related to design, marketing, quality and usability testing, and production, which will be practically applied in team game development processes. Along with development and documentation responsibilities, students will prepare and present a postmortem of their academic and development experiences in the program through their Capstone project. The program in Game Design has been crafted to help you develop the skills you’ll need to succeed in the game development field. From the very beginning of your time in the program, you will have the opportunity to observe, evaluate, and participate in the game development process, culminating in the opportunity to explore core development roles, working within and leading teams in an immersive game development experience. This well-rounded education will hone your leadership, design, and management skills in preparation for entering or advancing through the game industry.
Master's Objective Our goal is to provide you with the focused knowledge and understanding of game development necessary to be successful in qualifying for entry-level design, production, and user-experience positions. Completion of this degree program will greatly enhance your ability to work in the fast-paced environment of a game studio. The curriculum in this program develops your executive leadership skills, design skills, project and team management abilities, quality and usability testing competence, and teaches the production methodologies used by game studios.